SYNCHRONOUS methodology by: Silvia Cedrez abstract this article define the synchronous methodology, appreciate the advantages and disadvantages and the requirements for its implementation, we mention the most featured resources depending on the success of its use. Introduction: The synchronous e-learning is learning in real time by electronic means. Allows the interaction and collaboration between students and tutors, facilitating: Exchange of experiences, the group work and relations between the participants. Uses latest generation technology, combined with current pedagogical models, allows us the optimization of resources with its consequent favourable result in student learning. Advantages and disadvantages of synchronous e-learning: The advantages of synchronous communication. They provide freedom from the constraints of space, facilitating the participation of people with cultures different, found in different parts of the world. All the conversations and interactions that occur can be stored and retrieved, allowing to put at the disposal of the students recorded sessions, so that they can play them many times wish when studying. It is a communication based on spontaneity and flexibility of spoken conversation. More information is housed here: Adam Sandler.
It gives the option of inviting an expert to discuss the topic of discussion. The disadvantages of synchronous communication. While Internet access is increasing, there is still a vast majority of people who do not have access. Requires the teacher to be an expert moderator, so the conversation can be fluid and enriching and not generate incorrect arguments or not desired. It requires continuous technological updating, causing expenses to the participants. Frequently there are shortcomings in the performance of the system to operate in real time.
It generates an optimism about the capabilities of computer technologies that can lead to frustrations. Synchronous resource: Chat: Abbreviation for the verbo English Chater, which in that language means speaking of topics without importance, rapid or incessantly. Using a Chat program a person can engage in a written, visual and auditory, conversation in real time with other people connected to the network. There are several companies that offer the service as a Messenger, Facebook, Twitter, which allow interaction free of charge. Videoconferencing: Consists of a multimedia service that allows multiple users to have a conversation at a distance in real time with visual, auditory and verbal interaction. There is an Indian venture, called Dim Dim with a free version with only register, are also, Hotconference and Adobe Connect (among others). Virtual lives: the product is a project of integration between Second Life and Moodle, Second Life is a simulation of virtual world in which you can embody the character you want (avatar), create and manipulate objects and even interact creating your own applications and 3D virtual objects they may use other virtual citizens. Offers unlimited possibilities to interact with other people, for example the teacher can leave homework and students (better said their avatars) meet to resolve it collectively, among other conclusions: interactive, collaborative and participatory, it is versatile and multi-mode (combines audio, image, text, graphics) and above all is fun and effective. The educational potential that encloses the synchronous communication makes it a valuable tool for group communication and meaningful collaborative learning.